My history with Savage Worlds has been a complicated one.
I discovered Savage Worlds when the first edition was not yet published, but the test drive rules were already available.
I was really enthousiat, it seemed to be the kind of game made just for me. Simple enough to fit my needs (I mean, a game for peoples with a life outside, wishing to prepare games easily, play a meaningful part of a scenario in one evening and change settings regularly).I was even enthousiast enough to draw cardboard figures for the two free test scenarios that were released. You can still find them here.
Then the rules were published.... And I could not bring myself to use the game. I could not stand the Jack's comments. Not the illustration, which is very good. But the comments. It really ruined my own "suspension of disbelief" as a gamemaster.
It didn't felt tongue-in-the-cheek to me, but rather book-for-hyperactive-teenagers. It really did cheapen the experience for me, letting me feel a little silly with the book in my hands.
Of course, I could have persevered, but there are so much RPGs I love, that I simply moved on to other games.
Then a few months ago, I discovered how the SWEX edition looked like. Everything was perfect: Jack's comments were gone, the rules were really well laid out, superbly illustrated, even the size of the book was wonderful.
It made your imagination working instead of dragging a sneer.
I did buy it. Five rulebooks. Plus the PDF (for the iPad). Plus settings and supplements.
And I downloaded Showdown.
And now I am ready, at least, to begin play: Showdown with paper figures for my skirmishes wargames and Savage Worlds with Maptool and tokens for my RPGs. And a mix of both if needed.
What is wonderful, is that, once again, I am completely excited about a new game and motivated to make figures, tokens, maps, buildings,...
It's good to be back